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Opening Pandora's Box10 episodesStart Date: 2012-08-24Last Updated: 2012-09-02Game Author: the fans! |
Episodes |
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lots of speakingepisode 1Posted on 2012-08-241 videoI know doing a video lp of an rpg, a TEXT BASED rpg at that, is a terrible idea, but sometimes you just have to do what you have to do. This game is pretty hard, but I've already filmed everything, so the suffering was all reserved for a single day's worth of recording. I'll still upload the parts one day at the time though! You know, to give y'all a chance to play this for yourself. |
lithographic texturesepisode 2Posted on 2012-08-251 videoThe issue with having recorded everything in one shot is that already what happening when is kind of confused in my memory. I think in this video I answer a couple of questions, or something like that. |
word word word word wordepisode 3Posted on 2012-08-261 videoMan, won't this guy ever shut up already. |
entering the midgameepisode 4Posted on 2012-08-271 videoThe difficulty is picking up! |
sea of blue rectanglesepisode 5Posted on 2012-08-281 videoWHO'S THAT POKAMON?! |
world six is still puzzle worldepisode 6Posted on 2012-08-291 videoIf you take the first letter of every sentence I say through this series you end up with meaningless gibberish. |
on the precipice of 1 million deathsepisode 7Posted on 2012-08-301 videoI suppose it was a mistake to film this whole game in one shot, but I didn't have much choice since it doesnt come with a save system. On the otherhand, sometimes perhaps things get a bit rushed in these later videos, and for that I appologise! |
nuclear summerepisode 8Posted on 2012-08-311 videoall day long the sky is blue |
incoming doomepisode 9Posted on 2012-09-011 videoPreparing ourselves for the final boss, we do some last minute farming. |
final - and the dust clearsepisode 10Posted on 2012-09-021 videoEvaluation a character's worth in terms of pure design is difficult because you have to remove it completely from your own personal sense of what is cool and/or pretty. Raw design in itself is extremely geometric and is mostly about the interplay of positive and negative space - to apply this to a character is somewhat complicated. Here's a bunch of names to think about: the chickadee from AUS, the angry sun from smb3, Tira from later Soul Calibers, Iori's weird pants-string thing and how it creates potentially really interesting silouhettes (King of Fighters), the last boss in FF6 (all stages, and how they connect together), Giyagas (compared to, say Mr. Saturn). Also look at the more iconic critters and why they are iconic, such as the DQ Slime, the goomba, the tetris shapes. |









