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Opening Pandora's Box

10 episodes

Start Date: 2012-08-24

Last Updated: 2012-09-02

Game Author: the fans!


lots of speaking

episode 1

Posted on 2012-08-24

1 video

I know doing a video lp of an rpg, a TEXT BASED rpg at that, is a terrible idea, but sometimes you just have to do what you have to do.

This game is pretty hard, but I've already filmed everything, so the suffering was all reserved for a single day's worth of recording. I'll still upload the parts one day at the time though! You know, to give y'all a chance to play this for yourself.

lithographic textures

episode 2

Posted on 2012-08-25

1 video

The issue with having recorded everything in one shot is that already what happening when is kind of confused in my memory. I think in this video I answer a couple of questions, or something like that.

word word word word word

episode 3

Posted on 2012-08-26

1 video

Man, won't this guy ever shut up already.

entering the midgame

episode 4

Posted on 2012-08-27

1 video

The difficulty is picking up!

sea of blue rectangles

episode 5

Posted on 2012-08-28

1 video


world six is still puzzle world

episode 6

Posted on 2012-08-29

1 video

If you take the first letter of every sentence I say through this series you end up with meaningless gibberish.

on the precipice of 1 million deaths

episode 7

Posted on 2012-08-30

1 video

I suppose it was a mistake to film this whole game in one shot, but I didn't have much choice since it doesnt come with a save system. On the otherhand, sometimes perhaps things get a bit rushed in these later videos, and for that I appologise!

nuclear summer

episode 8

Posted on 2012-08-31

1 video

all day long the sky is blue

incoming doom

episode 9

Posted on 2012-09-01

1 video

Preparing ourselves for the final boss, we do some last minute farming.

final - and the dust clears

episode 10

Posted on 2012-09-02

1 video

Evaluation a character's worth in terms of pure design is difficult because you have to remove it completely from your own personal sense of what is cool and/or pretty. Raw design in itself is extremely geometric and is mostly about the interplay of positive and negative space - to apply this to a character is somewhat complicated. Here's a bunch of names to think about:

the chickadee from AUS, the angry sun from smb3, Tira from later Soul Calibers, Iori's weird pants-string thing and how it creates potentially really interesting silouhettes (King of Fighters), the last boss in FF6 (all stages, and how they connect together), Giyagas (compared to, say Mr. Saturn). Also look at the more iconic critters and why they are iconic, such as the DQ Slime, the goomba, the tetris shapes.

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